(Would need to look at the wired-belt conditions to be sure.) Looks like it is either: A) an older design from pre-0.16, using circuit-wired belts to contol the priority (we don't have to do this any more, yay!) or less likely B) a "soft" prioritiser, based on a minimum item flow rate. I don't even know wtf is going on there btw. If it is so simple, why the hell are there designs like this around. If you set an item filter too, only that item type would be moved to that output lane, all other items will use the other lane. Same applies to the input priority ~ it will take from that input belt first. Setting all the ouput priorities to the right, lane 1 would fill first, then lane 2, 3 and so on.Yup.
removed on-demand event registration for multiplayer compatibility.fixed group-icon/technology-icon image dimensions.messages relating to a splitter during placement of the endcap relay to the player creating it.the force of the buffer piece is pushed to the entities that were migrated from "simple-entity" to.the script data is rebuilt by searching for all endcaps and attempting to run the detection script.added migration script to fix known issue in 0.3.3.fix for removing buffer chest on an active splitter.belts are migrated to the vanilla express belt (the equivalent). You should get a message saying a splitter has been made correctly or a diagnostic message that should help you figure things out. Add the end cap to the end opposite the buffer chest.
The gfycat above shows two of the valid totem placements (a full round robin on the right, and a priority output on the left). priority in/output is given to the belts closet to the priority totem for that side. they should be placed adjacent to the buffer or the end-cap (the last piece placed). one for input lanes, and one for output lanes. Add the programming 'totems' to control the input and output mode.input belts face the middle lane pieces, and output belts face away from the same lane pieces. Place the belts for the input and output belts.Place a cs: buffer piece to one side of the splitter.Place the cs: lane pieces to the width of the bus.
This mod does not perform better versus n^2 type splitters with a width smaller than 8 belts. Mod's with a power switch exist that might help with UPS but I'm waiting for the in-game implementation. I made this mod to help me increase UPS on my larger bases and to hopefully take advantage of the power switch that will be added in version 0.13. This splitter expects only one type of item on the belt and ignores belt side when picking up and placing items on a belt. The mod adds a new method of item distribution from a splitter- called 'priority'- that favors maximizing output on one belt, before trying to output to the next belt in line. This is a small mod that adds a multi-tile structure that replicates the behavior of n-belt splitters. Update: the mod author has officially abandoned the mod, if you wish to take over the mod, pm the author via the forums.